Luigi

Version history

Name Release date Platform Notes
Version 9X.07.27 Beta 27 July 1999 DOS
Version 9X.08.16 Beta 16 August 1999 DOS
Version 9X.09.03 Beta 3 September 1999 DOS
Version 9X.10.19 Beta 19 October 1999 DOS
Version 2000.01.01 Beta 1 January 2000 DOS
Version 2000.07.01 Beta 1 July 2000 DOS
Version 2000.08.08 Beta 8 August 2000 DOS
Version 2000.11.18 Beta 18 November 2000 DOS
Version 2000.11.29 Beta 29 November 2000 DOS
Version 2001.04.01 Beta 1 April 2001 DOS
Version 2001.04.14 Beta 2 May 2001 DOS
Version 2001.11.01 Beta 4 November 2001 Linux
Version 2001.11.14 Beta 16 December 2001 Linux
Version 2001.11.14 Beta 21 April 2002 LinuxWindows*
  • Final release before Elecbyte’s disappearance
  • Unofficial patches and hacks spawned from this version
Version 1.0 RC1 22 September 2009 Windows
Version 1.0 RC2 29 September 2009 Windows
Version 1.0 RC3 12 October 2009 Windows
Version 1.0 RC4 25 October 2009 Windows
Version 1.0 RC5 28 October 2009 Windows
Version 1.0 RC6 8 December 2009 Windows
Version 1.0 RC7 20 March 2010 Windows
Version 1.0 RC8 29 June 2010 Windows
Version 1.0 18 January 2011 Windows
Version 1.1 Alpha 1 N/A Windows
Version 1.1 Alpha 2 N/A Windows
Version 1.1 Alpha 3 N/A Windows
Version 1.1 Alpha 4 N/A* Windows
Version 1.1 Beta 1 7 August 2013 Windows

Fhqwhgads7’s version

Fhqwhgads7’s Giygas is a challenging boss character to most opponents and can easily defeat some of the strongest opponents if they do not get the technique right. There are two battle styles for this Giygas, one only available for Arcade mode and the other for the rest.

Arcade Mode

When in Arcade mode and you come against this version of Giygas, you come to a boss story-like battle which includes battling through three different stages.

First Stage

After your character intro finished, Porky (a character from Earthbound) will appear and talk to the player; he will talk about Giygas being unable to think rationally anymore due to his mind being destroyed by his own power. He also mentions that you are another meal to Giygas and leaves you to battle him. When fighting Giygas, the entire stage represents him; in order to defeat him, your main objective is to deal enough damage to K.O. him. However, this can be hard due to him having a high Life stat and the fact that you can’t see both the Power and Life bar to see how far you have to go.

Porky as seen in Giygas story mode battle

Second Stage

When you defeat the first stage of the battle, Porky will re-appear but this time will start to mock you: he will try to make you scared about the events that are about to happen during the remaining stages. Afterwards, the next round will start with Giygas in his second form. This time, however, you must not attack Giygas. Instead, you have to defend against his attacks and remain crouched so that the screen fades out for a short period of time; eventually, you will progress onto the final stage.

Third Stage

After the screen fades away and the background changes, you have reached the third and the final stage. In this stage, you will still have to use the technique from the last one. When you crouch long enough and the screen fades away a certain number of times, you will get a message that ndicates that you have nearly defeated Giygas. Keep crouching and defending until the second message appears, which indicates when Giygas can be defeated by the F1 key. The player must press this button in order to win the match, or else they will be trapped in an endless game until their lifebar empties completely.

Other Modes

When you play or battle against Giygas is in any other mode (eg, vs mode, training, etc…) you will be restricted to battle with Giygas’ first form. Unlike the Arcade mode battle, you can see his health bar. From what can be seen, he can automatically charge his Power and Life over time. Also, all of his attacks cost Power, however, the charge rate should be enough to overpower this. When Giygas is fighting with a partner, he will be immune to any damage until his ally gets knocked out.

Playing as Giygas

When this Giygas is downloaded, he will already be set for story mode making him uncontrollable by the player, in order for him to become controllable, you will have to turn this mode off via Giygas’ configure settings. When off, you will now be able to use all of his moves.

Life
2500
Power
3000
Attack
100
Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N’s Key Config.

Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Hypers

PK Fire Beta
Command Input Properties
Uses 100 Power
PK Fire Gamma
Command Input Properties
+ Uses 1000 Power
PK Freeze
Command Input Properties
Uses 1000 Power
PK Thunder
Command Input Properties
+ Uses 1000 Power
PK Flash
Command Input Properties
+ Uses 1000 Power
PK Starstorm
Command Input Properties
Uses 3000 Power
PK Rockin Gamma
Command Input Properties
Uses 3000 Power

Extended Mastery Perks

Extended Mastery Perks
Style ATK

★☆☆ ★★☆ ★★★
+500 +800 +1000

DEF

★☆☆ ★★☆ ★★★
5% 8% 10%

Double Attack Rate

★☆☆ ★★☆ ★★★
3% 5% 6%

Critical Hit

★☆☆ ★★☆ ★★★
12% chance for 12% more DMG 20% chance for 20% more DMG 25% chance for 25% more DMG

Charge Attack Damage

★☆☆ ★★☆ ★★★
10% 15% 20%

RaceCalled «Type» in-game. ATK

★☆☆ ★★☆ ★★★
+500 +800 +1000

DEF

★☆☆ ★★☆ ★★★
5% 8% 10%

HP

★☆☆ ★★☆ ★★★
250 500 750

Critical Hit

★☆☆ ★★☆ ★★★
12% chance for 12% more DMG 20% chance for 20% more DMG 25% chance for 25% more DMG

Wind Damage Down

★☆☆ ★★☆ ★★★
2% 4% 5%

Individual DEF

★☆☆ ★★☆ ★★★
5% 8% 10%

DEF

★☆☆ ★★☆ ★★★
5% 8% 10%

Hostility Down

★☆☆ ★★☆ ★★★
-3 -4 -5

Healing

★☆☆ ★★☆ ★★★
10% 15% 20%

Over Mastery Aetherial Mastery
Permanent Mastery

‎‎

I.K.E.M.E.N

  • Creator: supersuehiro
  • Initial Release Date: July 10th, 2010
  • Latest Release Date: March 30th, 2017

I.K.E.M.E.N (Itumademo Kanseishinai Eienni Mikansei ENgine) is a fighting game engine and M.U.G.E.N clone that supports online capability. It is able to support most characters and stages that were designed for M.U.G.E.N 1.0, but is unable to use some features such as motifs. Due to having been coded from scratch, there are several differences in how I.K.E.M.E.N handles certain lines of code in M.U.G.E.N characters, so certain features are not guaranteed to operate 100% accurately on I.K.E.M.E.N as they would in M.U.G.E.N. In addition to online play, I.K.E.M.E.N also contains other features such as character pushboxes and stage zoom, the latter of which would later be implemented into M.U.G.E.N 1.1.

Videos

【MUGEN】Malina vs Tai-of-H-Kyurem

MUGEN Battle Cap 17 ED-209 1.0 (CyberAkumaTv) vs Kyurem (Hiperhazz)

MUGEN Rayquaza vs Kyurem

Add a photo to this gallery

Pokémon
Generation I Pokémon Alakazam • Beedrill • Bellsprout • Bulbasaur • Charizard • Charmander • Charmeleon • Diglett • Poliwrath • Ditto • Doduo • Eevee • Flareon • Gastly • Gengar • Gyarados • Haunter • Jigglypuff • Jolteon • Koffing • Magikarp • Magnemite • Magneton • Marowak • Mewtwo (Mega Y) • Muk • Nidoking • Omanyte • Onix • Pikachu • Psyduck • Raichu • Snorlax • Weepinbell • Weezing • Wigglytuff
Generation II Pokémon Chikorita • Entei • Feraligatr • Heracross • Lugia • Scizor • Tyranitar • Umbreon • Wobbuffet
Generation III Pokémon Blaziken • Breloom • Deoxys • Flygon • Gardevoir • Kyogre • Mawile • Milotic • Rayquaza • Regice • Registeel • Sceptile • Torchic • Zangoose
Generation IV Pokémon Arceus • Darkrai • Dialga & Palkia • Gallade • Garchomp • Giratina • Glaceon • Lucario • Mismagius • Munchlax • Pachirisu • Porygon-Z • Rampardos • Riolu • Rotom
Generation V Pokémon Audino • Chandelure • Durant • Klinklang • Krookodile • Kyurem • Lilligant • Mienshao • Oshawott • Scolipede • Solosis • Stunfisk • Zoroark
Generation VI Pokémon Chespin • Clauncher • Greninja • Honedge • Sylveon
Humans & Misc. Pokémon Characters Ghost • May • MissingNo. • Pikaman • Red • Two Two
Stages Bellchime Trail • Clash of the Weather Trio • Gateway Colosseum • Glitch City • Groudon, Kyogre, and Rayquaza Battle • Hill of the Ancients • Kalos Pokémon League • Mareep Grassland • Mt.Coronet • Outskirt Stand • Pokemon Center • Pokémon Stadium • Route 7 — Riviere Walk • Ruins of Alph • Spear Pillar • The Meeting Place • Type Wild — Field

Куда еще злее?

В 2009 году на Токийском автосалоне, кампанией Mugen, был представлен карбоновый «зверь» Honda Civic Mugen rr advanced. Все кузовные панели заменила на карбоновые, мотор прибавил в объеме, теперь это 2,2 литровый, выдающий 260 л.с. Шасси, тормоза и шины заменены, после такой диеты вес автомобиля составляет 1095 кг!


Фотографии крупным планом, дают понять нам, насколько сложно и хорошо проработаны все детали.Это свидетельствует о том, насколько дотошные люди из Mugen, когда создают что-то, и это очень круто.

Это «чудовище» в хорошем смысле слова, показала отличное время на известном гоночном треке «Tsukuba»: 1:04.096.

Время стокового FD2 и «RR» на Цукубе: Civic Type R: 01:07″494 (15 Марта 2007) Civic mugen rr: 01:06″688 (15 марта 2007) Mugen advanced rr: 01:04″906 (5 декабря 2008)

Ниже представлено видео заезда, этого монстра.

Мощность для сравнения:

Тайп Р: 225 л. с. Мюген РР: 240 л. с. Advanced: 260 л. с. (Опять же мощность не запредельная, но соотношение мощности к массе впечатляют!)

Немного об Mugen

В 1973 году, началась история Мюген, ее основал старший сын Соичиро Хонда. Он, с друзьями в гараже, ремонтировал и дорабатывал машины, первой машинной которой он занимался, был отцовский Honda Civic. Долгое время это было как хобби, и не приносило особого дохода, но в 1984 году, Mugen, представила полноценный комплект, аэродинамических элементов для Honda CRX.

После этого, ателье, ссотрудничало с гоночными командами, в том числе и с Формулой 1. Ребята, из Мюген, занимались доводкой моторов, разрабатывали подвеску, улучшали аэродинамику гоночных болидов. В 2003 году, тюнинг-ателье сменила, сменила название, и стала называться «M-TEC», но оставила свои права на имя Mugen Motorsport. С этого времена и началась новейшая история бренда, и одним из первых и значимых проектов, был доработанный Honda Civic Mugen rr.

Bugya’s version

Vergil’s moveset is heavily inspired by his playable moveset in Devil May Cry 3: Special Edition. However, Vergil also sports new tools in the form of a projectile block, Block, Summoned Swords, an enhanced version of Helm Breaker and Final Judgment Cut, all of which are derived from his final boss form in Devil May Cry 3, as well as certain elements taken from Ultimate Marvel vs. Capcom 3. Also much like Devil May Cry 3, Vergil’s Normals can produce a different sequence of attacks if chained in a specific order, unlike most other Chain Cancels. Much like his source game, Vergil is capable of using Air Trick to apply offensive pressure on the opponent by creating ambiguous mix-ups. As such, Vergil is best played as an offensive rushdown character. Vergil is also capable of zoning through the use of Judgement Cut, which can also be incorporated into his combos.

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N’s Key Config.

Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Beowulf combo 1
Command Input Properties
Beowulf combo 2
Command Input Properties
Lunar Phase
Command Input Properties
or
Rising Sun
Command Input Properties
or
Starfall
Command Input Properties
or
Air Trick
Command Input Properties
+ or + or + Teleport version: To enemy version: Away from enemy version: Up
Yamato combo
Command Input Properties
Aerial Rave
Command Input Properties
(up tp 4 or 6 times),
Upper Slash
Command Input Properties
+ Press again for additional attack
Judgement Cut
Command Input Properties
or or or
Rapid Slash
Command Input Properties
Block
Command Input Properties
[ ] to block until release
Counter
Command Input Properties
+
Force Edge combo
Command Input Properties
+, +
Helmet Breaker
Command Input Properties
+
Stinger
Command Input Properties
Round Trip
Command Input Properties
Blistering Swords
Command Input Properties
Can only be performed while Summoned Swords is active
Sword Storm
Command Input Properties
++ or ++

Hypers

Summoned Swords
Command Input Properties
[ ] or uses 1000 power
Dimension Slash
Command Input Properties
uses 1000 power
Devil Trigger Vergil’s Dark Ki : 2
Command Input Properties
uses 1000 power
Devil Trigger Rapid Slash
Command Input Properties
uses 1000 power
Super Starfall
Command Input Properties
uses 1000 power
Devil Trigger Helm Breaker
Command Input Properties
uses 2000 power
Devil Trigger Judgment Cut
Command Input Properties
uses 3000 power
Marvel vs. Capcom
X-Men vs Street Fighter Characters Akuma • Apocalypse • Charlie Nash • Chun-Li • Gambit • Juggernaut • Ken Masters • Magneto • M. Bison • Rogue • Ryu • Sabretooth • Wolverine • Zangief
Marvel Super Heroes vs. Street Fighter Characters Blackheart • Captain America • Hulk • Omega Red • Sakura Kasugano • Spider-Man
Marvel vs. Capcom Characters Captain Commando • Jin Saotome • Mega Man • Morrigan Aensland • Onslaught • Roll • Venom • War Machine
Marvel vs. Capcom 2 Characters Amingo • Cable • Colossus • Doctor Doom • Felicia • Guile • Iceman • Iron Man • Sentinel • Thanos
(Ultimate) Marvel vs. Capcom 3 Characters Arthur • Deadpool • Doctor Strange • Ghost Rider • Phoenix • Phoenix Wright • She-Hulk • Thor • Vergil • Zero
Marvel vs. Capcom Infinite Characters Black Panther • Mega Man X
Stages Avalon • Dr. Wily’s Base • Glacier Ride • Kapukon Yu • Neo St. Petersburg • The Spider’s Web
Full Games Super Marvel vs. Capcom: Eternity of Heroes

DarkDonald1’s second edit (Shadow Donald)

Shadow Donald
Character portrait

Editor

DarkDonald1

Download

Resolution

High

DarkDonald1’s second edit is based off of Shadow Dio from Jojo’s Bizarre Adventure. His attacks are all changed to simulate Shadow Dio’s gameplay. He also has more sprites that look like Dio’s attacks, made and produced hard-workingly by PineappleProducer, a palette that has the color of Shadow Dio’s pants, and black hair and face. One thing about this edit is that all his Hypers cost 1000 Power, even his strong Hypers, but due to recent updating, stronger Hypers are changed so that they use 2000 Power instead, and basic combos build up less Power.

Y77+’s edit (Donald Solo)

Donald Solo
Character portrait

Editor

Y77+

Download

Resolution

High

This Donald edit is much like DD1’s Donald, with slight differences: he has 4 Japanese win quotes, different palettes, the ability to triple jump, different intros and win poses, and a different moveset, including a berserk mode that triggers when his Life is depleted and he has full Power. He also has cheap A.I and uses Dio Brando sounds when he is in his 12th pallete.

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N’s Key Config.

Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Recovery Counter (a+b)

Air Dodge (a+b)

Dash Dodge (D,F,x for foward. D,B,x for Backward)

Glimpse of Fear (D,B,b)

Automatic Apple Bomb (D,B,a+y)

Apple Bomb (D,B,y) (Can Be Done In Air)

Fry Wall (Hold B,b)

Red Shake (F,B,a) (Can Be Done In Air)

Blue Shake (B,F,a) (Can Be Done In Air)

Silver Shake (B,F,y) (Can Be Done In Air)

Dona Press (D,F,b)

Hamva-ga (Hold B,a)

Four Hamva-ga (D,B,a)

Donal Girl Summon (Hold D,c)

Dona-Side Cutter (D,D,a)

Double Dona-Side Cutter (D,D,b)

Go Active! (Hold F,a)

Go Happy! (F,F,a)

Hypers

Go Happy Counter (F,F,a+b)

God Hand Impact (D,D,x+y)

Air 12 Hamva-ga Throw (D,F,z) (Air Only)

12 Hamva-ga Throw (B,F,z)

G Dona Press (D,F,a+b)

Donald Dance Level 1 (Hold F,z)

Downward Kick (F,D,B,z)

Mac Busrt (D,F,z)

Orange Shake (D,F,D,F,y)

Donald Girl Rush (D,B,z)

Donald Dance Level 2 (D,B,a+b)

Donald Magic (Hold B,z)

UnHappy Set (D,D,z)

Rush Set (F,F,z)

Hamva-ga DA! (D,F,c)

Hyper Beam (D,B,F,c)

White checkmate (B,F,a+b+c)

Shun Dona Satsu (B,F,c) (Life must be lower than 500)

Ultimate Golden Hall (D,B,D,B,c) (Only in Palette 11)

Skills

Skills
Icon Name Cooldown Duration Obtained Effect
Steel-Body Guardian 7 turnsLvl 55:6 turns 1 turn Lvl 1⇧ Lvl 55This skill is enhanced at level 55. Gain Substitute (All-Ally)Receives all attacks in place of allies(Includes all-ally attacks)Duration: 1 turn and Chance of lowering DMG takenStrength: 100% chance of taking 50% less damage.Duration: 1 turn .
Song of Innocence 7 turnsLvl 75:6 turns Lvl 1⇧ Lvl 75This skill is enhanced at level 75. and Charge Bar +20%Instantly boosts Charge Bar by 20%Strength: 20%.
Blessed Constitution 5 turns Lvl 45 Restore caster’s HP (Healing cap: 10,000).

Embodiment of Darkness Beta

This Donald edit uses moves of other edits of Donald and rips the sprites, animations, sounds, of other characters. The .snd file was replaced with Dark Donald’s and adds sprites from Golden Ronald and Dark Donald. Some sounds also were ripped by Golden Ronald. For example in the move list, the Warudo Time Effect from Golden Ronald was ripped into the character and the Black Hole was ripped from Dark Donald. The 11th palette is stronger than it’s 12th palette unusually. The character’s AI is cheap, spamming projectiles, using the Warudo Time Effect, and the character repeats this over and over again until the opponent is KO’d.

Gameplay

Goku is a 7-button JUS-styled character with two punch/kick combo options using and and can fire a Ki blast using which consumes some Power. He can also charge up Power by holding down . If desired, + will revert Goku to his base form, unless he started the match as (Mastered) Ultra Instinct Goku. Goku also has 6 entire Power bars, however he effectively has 3.

Goku has a total of 7 forms he can use, in order of strength: Super Saiyan, Super Saiyan 2, Super Saiyan 3, Super Saiyan God, Super Saiyan Blue, Ultra Instinct and Mastered Ultra Instinct, with his Base and Blue forms having Kaio-ken versions, which make him even stronger at the cost of draining his Life. Goku can even start the match in any form by pressing using palette modes; for SS1, for SS2, for SS3, for God, for Blue, for Ultra Instinct. For Mastered Ultra Instinct, only is pressed.

Goku has fast combos that only get faster as he transforms, to the point where MUI’s combos are nearly infinites, especially as Blue, UI and MUI can all easily teleport next to the opponent regardless of distance. His ability to charge power also makes it easy to unleash specials. True to Dragon Ball, few characters will be able to keep up with Goku’s relentless attacks. However, as Goku relies on flinches to keep his combos going, Super Armored characters will slow down his damage, except his specials.

While using Kaio-ken cannot kill Goku (he reverts out of it upon getting weak), MUI’s life-drain will and if it is selected as his starting form, Goku is effectively timed as he cannot cancel it.

Every one of his forms has 6 Specials and 1 Hyper; Super Saiyan Blue’s Hyper changes if Kaio-ken is active. SSJ3 however has 2 Hypers. His Hypers are easy to use as they all use a single tap of or at 3 bars of power.

Goku’s AI is strong and loves to unleash combos whenever it can. It also often transforms when given the chance, so defeating Goku before he becomes too strong to manage is key to victory.

Life
1200
Power
6000
Attack
100
Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N’s Key Config.

Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Ki Liberation
Command Input Properties
Uses 500 Power
Genkidama
Command Input Properties
Base form onlyUses 1500 Power
Meteor Smash
Command Input Properties
*Base form onlyUses 1000 Power

Hypers

Spirit Bomb
Command Input Properties
Base Form only
Instant Kamehameha
Command Input Properties
Super Saiyan only
SS2 Super Kamehameha
Command Input Properties
Super Saiyan 2 only
SS3 Super Kamehameha
Command Input Properties
Super Saiyan 3 only
Dragon Fist
Command Input Properties
Super Saiyan 3 only
Super God Fist
Command Input Properties
Super Saiyan God only
God Kamehameha
Command Input Properties
Super Saiyan Blue onlyNot usable in Kaio-ken
Last Resort Kamehameha
Command Input Properties
Super Saiyan Blue onlyOnly usable in Kaio-ken
Ultra Kamehameha
Command Input Properties
Ultra Instinct only
Limit Breaker
Command Input Properties
Ultra Instinct only
Godly Display
Command Input Properties
Mastered Ultra Instinct only

Others

Instant Transmission
Command Input Properties
Works all the way up to SSJBTeleports behind the opponentUses 500 Power
This character does not have any victory quotes, meaning it uses the screenpack’s default.

Controversy

Due to not functioning at all like regular characters, their inability to be K.O.’d through normal means and that they cannot be controlled by the player, among other things, cheapies have been the subject of dispute outside the cheapie community.

More recent cheapies (known as Postman, Secretary, malware or virus characters) use external .exe, .bat, .vbs, .dll and/or .ini files to remove characters from the user’s computer, but can also disrupt the system by removing important system files and causing it to behave erratically. Because of this, the MUGEN Database stopped allowing further cheapies to be added to its articles to prevent the risk of malware characters being on the site.

M.U.G.E.N 1.0

M.U.G.E.N 1.0 redirects here. For the default motif of the same name, see M.U.G.E.N 1.0 (motif).
  • Creator: Elecbyte
  • Initial Release Date: September 21st, 2009 (Release Candidate 1 also known as RC1)
  • Final Release Date: January 18th, 2011

Features

This is a quick list followed by a more detailed summary of each item.

  • Backwards Compatibility
  • Multiple Resolution Setting and Auto Scaling
  • New Developer Tools
  • Remakes of Default Materials
  • New File Format
  • New Triggers
  • Improved AI Control
  • An Updated Tutorial

Backwards Compatibility

This M.U.G.E.N like most of the ones before it is compatible with most characters and stages that where built to the M.U.G.E.N standards. However, this version has problems with a noticeable number of characters and stages from the very early days where small errors where common as well as with stuff that takes advantages of exactly how a version of M.U.G.E.N worked (which should not be surprising).

Multiple Resolutions and Auto Scaling

This version features four main resolution settings.

  • 320×240 (The original resolution and the one most characters are made in)
  • 640×480 (The resolution used by Hires M.U.G.E.N characters and stages)
  • 1280×720 (The resolution used by KFM720 and the one most likely to be popular among users of this version)
  • 1920×1080 (The highest setting, but to enjoy these to the fullest it takes a strong cpu, because mugen ignores the video card, and a full HD TV)

This Version will automatically scale game components (like characters and stages) to fit in the playing field based on there native resolution which is set in their DEF file. If for some reason (like it being a older character) the native resolution is not set it appears to assume it is 320×240 and will scale it appropriately. The Scale factors from the original size are:

  • 320×240 > 640×480 = 2 times
  • 320×240 > 1280×720 = 4 times
  • 320×240 > 1920×1080 = 6 times

New Developer Tools

Two new tools called sprmake2 and sndmaker are included.

sprmake2

A tool used to make the sff (version 2.0) file its most noteworthy features are that:

  • The character palettes are stored inside sff
  • It can use pcx, png, and act files
  • It uses a text file called a sff.def to create the sff and thus it can be recreated after only a few changes have been made very quickly.
sndmaker

A newer version of sndmaker is included.

Remakes of Default Materials

Note the work file for all of these are included. However, «as is» they won’t work in most versions of M.U.G.E.N (and editing tools) due to the use of the new features (including the sff version 2.0).

  • KFM has a new move and takes advantage of the new triggers
  • KFM720 is an «improved» graphics version of the new KFM. He has a pastel like look to him.
  • stage0-720 (training ground) is much higher resolution than the original
  • The new default motif allows for 12 characters.

New Triggers

These are triggers found in M.U.G.E.N. 1.0 but not WinMUGEN. The descriptions are quotes from the M.U.G.E.N. 1.0 documentation, except for what is parenthesis.

  • AILevel- Returns the difficulty level of the player’s AI (or zero if not active).
  • Const240p- Converts a value from the 240p coordinate space to the player’s coordinate space. The conversion ratio between coordinate spaces is the ratio of their widths.
  • Const480p- Converts a value from the 480p coordinate space to the player’s coordinate space. The conversion ratio between coordinate spaces is the ratio of their widths.
  • Const720p- Converts a value from the 720p coordinate space to the player’s coordinate space. The conversion ratio between coordinate spaces is the ratio of their widths.
  • GameHeight- Returns the height of the game space in the player’s local coordinate space. The game space is defined as a spatial mapping to the visible area of the screen in which players interact. Intuitively, it can be thought of as encompassing the graphical area of the game. The dimensions of the game space is specified by the GameWidth and GameHeight parameters in mugen.cfg.
  • GameWidth- Returns the width of the game space in the player’s local coordinate space. The game space is defined as a spatial mapping to the visible area of the screen in which players interact. Intuitively, it can be thought of as encompassing the graphical area of the game. The dimensions of the game space is specified by the GameWidth and GameHeight parameters in mugen.cfg.

An updated tutorial is included and it is designed to show you the new way of creating characters and stages. It should be noted the old way still works and the tools needed to do it are still included in this version. The new tutorial just does not explain how to do the old way.

Types of Cheapie

A typical top-tier Nuke cheapie. Note the large amount of helpers (click to enlarge).

In order of deadliness, with 1 being the weakest and 15 being the strongest:

  1. Nuke-tier Characters, which don’t use any special files. These characters do not use null methods to K.O. the opponent, and as such lose to most null-tier characters. Considered the safest cheapie to download, since it doesn’t rely on external files or exploits.
  2. Null-tier Characters, which use exploits in the engine to K.O. the opponent such as the %n bug or Direct Death/Alive Change.
  3. Void-tier Characters, which utilize an overflow in AssertToClipboard and DisplayToClipboard to defeat the opponent.
  4. Secretary-tier Characters, which use an .exe to «trick» M.U.G.E.N. More specifically, these characters’ .exe files act as a trainer, modifying the opcodes and memory values found in M.U.G.E.N to make K.O.ing the enemy easier.
  5. Postman-tier Characters, which use a .bat file. In most cases, this replaces the enemy with a far weaker character that comes with the Postman character itself.
  6. Assembly-tier Characters, which come with an alternate mugen.exe. This has exactly the effects you’d expect.
  7. Supernull-tier Characters, which use a method known as Statedef Overflow or the Faeyae Method. This causes the character to be able to inject its own code into M.U.G.E.N by utilizing a large enough statedef via overflowing a memory region found within M.U.G.E.N.
  8. Receiver-tier Characters, which use a Java-powered M.U.G.E.N to make other cheapies including itself balanced.
  9. Letter-tier Characters, which use a .vbs file. This is often combined with the Postman method.
  10. Omed-tier Characters, which essentially use Statedef Overflow, except with their own separate .exe, .bat, or similar file.
  11. Whale-tier Characters, which aren’t really characters as much as they are websites. When loaded, at its weakest, a video of a cheapie is opened winning the match and, at its strongest, downloads a character and opens M.U.G.E.N.
  12. Hypernull-tier Characters, which use a method known as Heap Overflow to overflow M.U.G.E.N with useless memory until it reaches the character’s own code. After the code is executed, the character «starts» M.U.G.E.N normally.
  13. Frost-tier Characters, which are upgraded versions of Omed-tier characters in terms of coding. These characters use C# rather than M.U.G.E.N’s standard C as their programming language, and can have a varying amounts of .exe files at their disposal. These characters are the first on this list to be considered malicious by disabling the task manager.
  14. Retrace-tier Characters, which either completely or partially overwrite the enemy’s files.
  15. Anti-Malware-tier Characters, which can either run semi-automatically or automatically, making them far more dangerous than Frost-tier characters. There are various sub-tiers, currently known are the Alpha tier that relies on autorun.inf and the Beta tier which modifies the user’s registry to open on start up, there is an even higher tier but it is undisclosed as of now.
  16. Dragon-tier Characters, which are really dangerous viruses disguised as characters. Dragon-tier characters often simply make the computer inoperable by various means, and may be able to end the cheapie war entirely. Fortunately, Dragon-tier characters are rare. Mathrus can be shown as an example of a Dragon-tier character.

Sometimes cheapies use more than one method at once, like Crazy Catastrophe who uses a combination of Nuke and Null tactics.

Hiperhazz’s version

Unlike other versions of Kyurem, Hiperhazz’s version was created as a boss character and as such possesses traits such as Super Armor and a second form.

Another feature of this version is that it has an “Overdrive” mode which it automatically enters after it has transformed into either Black or White Kyurem and its Life falls to or below 1/3. Upon activation, Kyurem’s Power bar will become full and will not decrease making it easier to use Hyper attacks dangerously increasing its “threat level”.

Kyurem’s moveset varies in range allowing it to attack from far away or at a close range as needed. After it changes, its whole moveset changes according to the forme which it changed into; White Kyurem mainly bases its moveset on projectiles, while Black Kyurem’s moveset consists mainly on close range attacks. The forme which Kyurem changes into can be controlled by summoning either Zekrom or Reshiram before Kyurem’s Life reaches 0. Summoning Reshiram will cause Kyurem to transform into White Kyurem, while Zekrom will cause it to change into Black Kyurem.

Life
1200
Power
5000
Attack
110
Defence
110

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N’s Key Config.

Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

As Normal Kyurem
Dragon Claw
Command Input Properties
+ Uses 500 Power
Summon Reshiram
Command Input Properties
+ Uses 100 Power
Summon Zekrom
Command Input Properties
+ Uses 100 Power
As Black Kyurem
Summon Reshiram
Command Input Properties
+ Uses 100 Power
As White Kyurem
Summon Zekrom
Command Input Properties
+ Uses 100 Power
As Normal Kyurem
Slash
Command Input Properties
+ Uses 1000 Power
Glaciate
Command Input Properties
+ Uses 1000 Power
Dragon Pulse
Command Input Properties
+ Uses 1000 Power
Ice Beam
Command Input Properties
+ Uses 1000 Power
As Black Kyurem
Fusion Bolt
Command Input Properties
+ Uses 1000 Power
Outrage
Command Input Properties
+ Uses 1000 Power
Stone Edge
Command Input Properties
+ Uses 1000 Power
As White Kyurem
Fusion Flare
Command Input Properties
+ Uses 1000 Power
Draco Meteor
Command Input Properties
+ Uses 1000 Power
Shadow Ball
Command Input Properties
+ Uses 1000 Power

Trivia

One of DIO’s sprites (left) compared to one of Donald’s sprites (right).

  • Donald’s sprites are edited from DIO’s sprites from the JoJo’s Bizarre Adventure PlayStation and arcade fighting game, and some of his animations are inspired from other characters, such as Vanessa, Jotaro Kujo and various Guilty Gear

    Some of Donald’s moves are parodies of other characters’ moves; ドナサイドカッター and 犯ヴァーガーだッ!! are based on respectively Rugal’s Genocide Cutter and DIO’s Road Roller!

    characters.

  • Donald has a special intro against Colonel Sanders, most likely because of their extra-official rivalry as the mascots of fast food companies.
  • Donald’s victory animation is his infamous «Ran Ran Ruu» expression. If Donald wins a round while Donald Girl is present on the stage, she will perform the expression as well instead of leaving the stage.
  • Donald’s voice clips are taken from the Japanese “Ronald Rumors” commercials.

DarkDonald1’s first edit (Shadow Ronald)

Shadow Ronald
Character portrait

Editor

DarkDonald1

Download

Resolution

High

DarkDonald1’s first edit is shown as a black silhouette of Donald. He is very hard to battle against due to him having a similar battling style to Dark Donald, the main difference between them however is that Shadow Ronald’s attacks are more powerful, has a higher Power bar which is always full and his Life regenerates twice as fast meaning you would have to do either a long powerful attack or a long combo so that his Life bar doesn’t have enough time to regenerate. His Apple bomb is shaped like a mouse. Most of the audio used by Shadow Ronald comes from Dio Brando when he does moves such as Hamva-ga-DA! or Unhappy Set.

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N’s Key Config.

Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Hamva-ga
Command Input Properties
or
Four hamva-ga
Command Input Properties
Dona-side cutter
Command Input Properties
Apple bomb
Command Input Properties
Call Ronald Girl
Command Input Properties
Fry Wall!
Command Input Properties
or
Warp
Command Input Properties
Counter!
Command Input Properties

Hypers

Dance
Command Input Properties
+
12 hamva-ga toss
Command Input Properties
Donald Magic
Command Input Properties
+
Donald Girl Attack!
Command Input Properties
+
Unhappy Set
Command Input Properties
+
Hamva-Ga DA!
Command Input Properties
Shadow Pulse
Command Input Properties
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